Here is an update on the Rusty Tub model. The core modeling is complete, I just have to add a few details (like the teddy) and prepare for the fun of texture mapping. THe textures on it right now are just to highlight the sections for clarity.
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1 comment:
hey dude looking cool dude,
texture mapping that won't be to bad.
A tip I tend to planar the a piece the select edges where I what the seem to be and cut them. then use the unfold tool for each uv shell. After that I sew the parts back together.
if you need help give us a shout
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