Here is an update on the Rusty Tub model. The core modeling is complete, I just have to add a few details (like the teddy) and prepare for the fun of texture mapping. THe textures on it right now are just to highlight the sections for clarity.
hey dude looking cool dude, texture mapping that won't be to bad.
A tip I tend to planar the a piece the select edges where I what the seem to be and cut them. then use the unfold tool for each uv shell. After that I sew the parts back together.
1 comment:
hey dude looking cool dude,
texture mapping that won't be to bad.
A tip I tend to planar the a piece the select edges where I what the seem to be and cut them. then use the unfold tool for each uv shell. After that I sew the parts back together.
if you need help give us a shout
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